Click Here For More Information
Unfinished and unbalanced NBA 2K12 for the PC has the worst game play of any recent 2k series basketball games. 2K placed too much emphasis on making the animations look accurate and didn’t focus enough on making the game play accurate. This is evident when trying to move the player. There is a lag between input and the player moving. Not because of any hardware issues, but because the game has to smoothly transition the animation from what you were doing previously to what you want to do now. I get it, you want to make things look realistic. But personally, I’d choose accurate movement over a little bit of animation roughness. This issue makes it very annoying on defensive because it makes you overcorrect all of the time. Let’s say a cpu player is driving to the right and you follow with your player and go right. If the cpu cuts left, and you move your stick left, because of the delay, your player doesn’t move initially, so you develop a habbit of overcompensating by moving left more than needed to catch up to the cpu, but the cpu will “see” the overcorrection in the input before the animation shows up on the screen for you to see so it will cut the cpu player back right and blow right by you.On offense you cannot run around without the ball without the defense bumping you and stopping you on the spot. Makes it impossible to run plays in My Player mode. Last time I checked the rules, it’s a foul on defense if a defensive player impedes the progress of the offenseive player. Apparently, 2K wrote the code so that the animation of players bumping into one another and stopping each other will execute if two players run too close to one another… every single time. Do these programmers even watch basketball? It’s the same issue when trying to drive the ball. The cpu will simply move along with you and then all of a sudden if you get closer to the cpu defensive player, the bump animation will occur, stopping your drive immediately. I believe that’s called blocking in the real world.There’s also a bug with the turbo button if you’re dribbling the ball. The ball handler is apparently capped at a slower speed no matter what their speed attribute is. I was playing as Chris Paul on a breakaway with the turbo button mashed down and some no name center on the Timberwolves 5 feet behind me chased me down!Blocking and stealing is hugely outbalanced in this game between the player and the cpu. The cpu reaction time for either is near instantaneous. It makes it impossible to make tight passes no matter how good your passing rating is, because the cpu will just snatch it out of mid air. And I get the sense that the cpu can read where the animation for your player is going to do and block you easily. It doesn’t help that your guard during a lay up will jump towards the outreached hand of the cpu defender and literally shoot the ball at the cpu’s hands.Dribbling is another issue. This is the first game where I have seen a maxed dribbling rating player will dribble the ball ONTO the defensive player’s feet and lose the ball. WTF!!! Not dribbling onto someone’s foot should be pretty basic knowledge and yet, it happens 3-5 times during a 30 minute game.Another issue is the rebounding. I tried playing with a 7’4″ center with maxed rebounding and I often got outrebounded by guards on my team. The problem is the cpu knows where the rebound will go as soon as the ball leaves the shooter’s hand. The cpu players will run to the perfect one rebound spot and even if you get inside position and jump for the ball, the ball will magically go through your hands and arms like you’re a ghost, and land in the cpu guard’s hands. You can tell the cpu knows if a shot will result in a rebound because if the shot will go in, the cpu will not box you out at all. But if the shot will be missed, the cpu will box you out as far out as the 3pt line. But if you watch the other cpu players, the cpu will not box out other cpu players. They only box you out. And too well actually. It is near impossible for my 7+ foot 300+ pound max strength center to muscle out a 6 foot guard in a box out once they have the inside spot.Don’t get me started on AI. Simply terrible. When I call for a pick and roll, the cpu player won’t roll after setting a pick. They just stand there, or sometimes my center with no 3pt ability will run out to the 3pt line after the pick. Why?!?!? And if you call a play for a cpu player to run a curl through some off ball picks, half the time, the cpu will just run a straight line from point A to point B and not curl or use the picks. And on fast breaks, all and I mean ALL your cpu teammates will run to the same spot under the basket which means the single cpu on defensive can easily guard against a 3-1 by running to the same spot, which they do. It basically turns every breakaway into a 1-1. Unless the cpu is running a breakaway against you, at which point…
No Support Whatsoever As usual, PC gamers get the shaft from developers who don’t support their products. The console version is already up to its 4th patch — hell, even the Mac OS version got a patch. The PC version? Tough.Just a quick sampling of what’s wrong with the PC version:1. You can’t download the latest official rosters. It’s broken. You have to dick around with replacing files and possibly using some sort of Hex editor just to get the rookies on the right teams.2. And when the rookies do show up, they have weird Black Arm syndrome. Cosmetic, yeah, but it’s annoying and a further example of how poorly we PC gamers get shafted.3. Playing against the computer? Welcome to an exciting game of watching the opposition point guard dribble at the top of the key for 15 seconds before panic-passing with 5 seconds left on the shot clock for a jacked-up 3.4. You’ve probably heard of the infamous fast break defense. You’ll get to watch guys like Luke Babbit (61 speed, 61 quickness) beating your created player with 93 speed and 91 quickness. Video proof: […]5. No adjusting sliders on My Player mode! Who knows if that’s deliberate or not… it just sucks.Don’t buy the PC version of this game. It’s broken, and it doesn’t look like 2K plans on giving its paying customers a patch.
Awesome The game is fantastic and visuals are great. Not sure why, but I can turn the graphics settings higher for this game 2012 than 2011 on the same computer. Character models are better. There are some differences so play it a while to get used to it before rating it. It is unfair to want this to be 2011 but better; it is not. In some ways it is different and much better like the my legend and my player modes. I like the drills and play next key game. Training camp is great. So overall, single player is fantastic. Tried online once and it did not work so I believe in the complaints about online issues. Would be 5-star if online is fixed. Much cheaper than console versions and so, it is a much better value. Buy it if you are on the fence. Otherwise, don’t.
Notify me of follow-up comments by email.
Notify me of new posts by email.
This site uses Akismet to reduce spam. Learn how your comment data is processed.