This book is a comprehensive introduction to visual computing, dealing with the acquisition, analysis, and synthesis of visual data by means of computers. What sets this book apart from other computer graphics texts is the integrated coverage of computer graphics and visualization topics, including important techniques such as subdivision surfaces, scene graphs, multi-resolution models, shadow generation, and ambient occlusion. Practitioners and students will benefit from the complete coverage of the principles that are the basic tools of their trade, from elementary computer graphics to advanced visualization techniques.

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